Client: Ubisoft
Agency: Agency Collective
Agency Collective, a San Francisco based design studio was selected to create a broadcast spot for Ubisoft’s new game, Rainbow Six Vegas 2.
In preproduction I worked with Agency Collective to develop creative concepts which finalized on a stylized mix of live action and animated elements. Using this mixed approach, the goal was to create a surreal setting where the world of Las Vegas gambling could blend with global terrorism.
On-set, I worked as a technical director, ensuring that we captured the live action elements and tracking information we needed to pull off the spot.
Back in the studio, I edited the spot together and contributed towards creating the animations and graphics.